Dec 10, 2010, 03:22 AM // 03:22
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#41
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Frost Gate Guardian
Join Date: Jul 2006
Profession: Me/
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This is totally the best Dervish update in the history of the universe.
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Dec 10, 2010, 03:32 AM // 03:32
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#42
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Frost Gate Guardian
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Quote:
Originally Posted by Chris616263
This is totally the best Dervish update in the history of the universe.
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I forgot about the part where Anet said the Derv update was going to be today.
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Dec 10, 2010, 03:35 AM // 03:35
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#43
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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*gives Healing Burst a wink from the other side of the bar*
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Dec 10, 2010, 03:35 AM // 03:35
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#44
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Frost Gate Guardian
Join Date: Jun 2005
Location: Canada
Guild: DOI
Profession: E/Mo
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Anet already killed Winter's Embrace and now they're nerfing Freezing Gust? Have some love for Water Elementalist please anet! And re-define the term "balance"! Freezing Gust was never too powerful compare with many other Ele skills.
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Dec 10, 2010, 03:37 AM // 03:37
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#45
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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I feel Invoke was buffed too much. 1 cast time ,8 cooldown on something that can spike for 130ish... stay in your +8 armor, +10 vs lightning shield set and it's still 100 damage.
On anything with 80 total armor or less, it does 100% damage (25% Armor penetration).
Then again, ineptitude/clumsiness is even more...
Any half decent ranger or mesmer can interrupt the 2 second cast chain lightning though.
Angorodon's Gaze change was kind of lame because you don't want to pump soul reaping, same with Strip enchantment. I usually dropped 9 ranks in Strip enchant to get bulk removal without using rend (it's better than rip enchant). Gaze of contempt might fill the void.
With draw conditions nerfed and Foul feast+ Healing burst buffed, I suspect that monks will be more or less hex removers and party healers.
Last edited by LifeInfusion; Dec 10, 2010 at 03:59 AM // 03:59..
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Dec 10, 2010, 03:53 AM // 03:53
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#46
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Forge Runner
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Invoke Lightning and Chain Lightning look really promising now (and potentially overpowered in PvP). Healing Burst has "power creep" written all over it. Now not only does it heal almost as much as Heal Other, it costs a huge 5e less and provides party healing. What the heck. Overpowered. Although I guess it takes an overpowered skill to compete with the overpowered WoH.
I like the other changes.
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Dec 10, 2010, 04:04 AM // 04:04
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#47
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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Quote:
Originally Posted by LifeInfusion
On anything with 80 total armor or less, it does 100% damage (25% Armor penetration).
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I figured the Elementalist changes benefits more for PvE, specifically Hard Mode. After all, a fair share of people complained about Elementalists not doing enough damage in HM.
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Dec 10, 2010, 04:06 AM // 04:06
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#48
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Wilds Pathfinder
Join Date: Jun 2009
Profession: W/Me
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Quote:
Originally Posted by mage767
Shadow form untouched.......disappointing!
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Do you have information that it would be?... is that why ectos are 9.5-10k at merch today?
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Dec 10, 2010, 04:11 AM // 04:11
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#49
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by StormDragonZ
I figured the Elementalist changes benefits more for PvE, specifically Hard Mode. After all, a fair share of people complained about Elementalists not doing enough damage in HM.
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Not really: hitting 3 targets is nothing when you have Wandering eye, ineptitude, mistrust, clumsiness, and friends. Also without cracked armor, you don't do even 80% of listed to things that are level 28-30 (less to rangers, warriors, paragons).
Oh and for Freezing Gust, you still have Icy Shackles! Sure you use up your elite slot, but it has 90% snare on enchanted people.
Last edited by LifeInfusion; Dec 10, 2010 at 04:14 AM // 04:14..
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Dec 10, 2010, 04:24 AM // 04:24
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#50
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Krytan Explorer
Join Date: Feb 2006
Guild: [ToR]
Profession: W/
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yaaay Invoke and chain lightning was my fav ele build before. ... Me happpy now =)
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Dec 10, 2010, 04:32 AM // 04:32
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#51
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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So when is my dervish update :/
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Dec 10, 2010, 04:34 AM // 04:34
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#52
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Krytan Explorer
Join Date: Nov 2010
Guild: Social Darwinism [SaD]
Profession: A/W
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Unnecessary nerfs to cripshot which necessitate unnecessary nerfs to draw mkae me annoyed. Removing sins as a playable class at stand when all that was needed to balance them was the nerf to shadow walk (which they got right) and the nerf to AE. Fox fangs change (unnecessarily) kills the (fairly) balanced YAA sin and basically remove assassins from competetive play. Wheeeee.
Quote:
Originally Posted by Axel Zinfandel
So when is my dervish update :/
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Can you guys get lost with the dervishes? John said LAST MONTH when they launched the new GW:B stuff that the dervish update won't happen until AFTER Hearts of the North finishes. No one's been expecting a dervish update until the end of January at the EARLIEST.
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Dec 10, 2010, 04:36 AM // 04:36
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#53
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Hell yes, Melandru's Shot buff? I can finally go back to Jade Quarry now and enjoy spending time there again.
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Dec 10, 2010, 04:38 AM // 04:38
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#54
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Krytan Explorer
Join Date: Nov 2010
Guild: Social Darwinism [SaD]
Profession: A/W
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Quote:
Originally Posted by Shayne Hawke
Hell yes, Melandru's Shot buff? I can finally go back to Jade Quarry now and enjoy spending time there again.
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Still not a good skill. Long recharge (10s) means it's not terribly viable as a snare skill and the damage is still mediocre compared to BA. If they had dropped the recharge down to 8s again, the skill would be usable.
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Dec 10, 2010, 04:48 AM // 04:48
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#55
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Krytan Explorer
Join Date: Aug 2005
Guild: Fast As A Turtle[WoOm]
Profession: W/E
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Quote:
Originally Posted by ErrantVenture
Still not a good skill. Long recharge (10s) means it's not terribly viable as a snare skill and the damage is still mediocre compared to BA. If they had dropped the recharge down to 8s again, the skill would be usable.
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or compromise with them and make it 9seconds :-)
I remember mel shot at 8 was pretty beast
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Dec 10, 2010, 04:50 AM // 04:50
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#56
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Jungle Guide
Join Date: Jul 2009
Guild: Mirror of Reason [SNOW]
Profession: E/N
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Why can't they be nice to water magic for once?
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Dec 10, 2010, 04:53 AM // 04:53
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#57
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Frozen Ele
Why can't they be nice to water magic for once?
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PvP updates need to stop being posted in Riverside.
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Dec 10, 2010, 05:03 AM // 05:03
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#58
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Lion's Arch Merchant
Join Date: May 2009
Guild: TGB
Profession: W/
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The update isn't PvP-only. They were balanced for GvG, but more than half of the skills were changed for PvE as well.
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Dec 10, 2010, 05:05 AM // 05:05
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#59
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Jungle Guide
Join Date: Jul 2009
Guild: Mirror of Reason [SNOW]
Profession: E/N
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@FoxBat, Haggis of Doom is right. Plus, I double checked in-game to make sure that what was reported was right (sitting in LA at 16 water magic, Freezing Gust had a duration of 5sec and a recharge of 7sec).
I wouldn't mind if they changed some of the skill changes to PvP-only though.
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Dec 10, 2010, 05:10 AM // 05:10
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#60
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Lion's Arch Merchant
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Invoke Lightning looks dangerous as a followup skill. I've been running Chain Lighting + Invoke Lightning in Aspenwood, where it provides a decent balance between NPC killing, creating vulnerable targets when enemy teams ball, and spiking out monks. But it's on a Mesmer, and I'm running Drain/Inspired enchant to take out Kurzick healers (Patient Spirit change helps), Leech Sig for ranger preparations, and Blinding Flash for pesky Assassins. An Elementalist can't take that kind of utility with a spike.
The main flaw for the higher levels of PvP is that if you strip the enchants, a mesmer will exhaust himself out. And the caster has no hard rez or stances to stay alive. I took Windborne for the format over a backup spiking option because getting countered in FA is unlikely. Feels very much like a combo of the two historical air spikes (FC and Chain), but my guess is it's too fragile to take over on a Mesmer. I didn't play it on an Elementalist, because Invoke Lightning is comparable enough to Mind Shock as is with what it does. Mind Shock is an opener, Invoke is a followup.
Last edited by Master Fuhon; Dec 10, 2010 at 05:13 AM // 05:13..
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